﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Z2.Core
{
	public class ParticleStatic : ParticleBasic
	{

		public ParticleStatic(string asset)
			: base(asset)
		{
			this.CollisionRect = Rectangle.Empty;
		}

		public override void Draw(SpriteBatch batch)
		{
			this.Sprite.Draw(batch, this.Position);
		}

		public override void DrawLight(SpriteBatch batch)
		{
			this.Light.DrawLight(batch, this.Position, this.Sprite);
		}
	}
}
